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Level Designer

The Veiled District

DESCRIPTION

After waking up unconscious on a bus, Kani recalls the police raid on her hometown, Dharavi, and attempts to escape armed guards to reunite with her family.

 

As she makes her way back, a series of unfolding events and environmental encounters gradually reveal what is truly happening and why Dharavi was targeted.

ROLES AND TASKS


During the Development Cycle of the project, I act as the Level Designer

 

  • Ideating and Documenting Level 

  • Gathering Refs & Sketching Layouts

  • Making LDDs

  • Blocking Out Level 

  • Iterating on Feedback

OVERVIEW

VeiledDistrict_TopDownDrawing.png
Gradient Ceramic Vase
Gradient Ceramic Vase
Gradient Ceramic Vase

PROJECT BREAKDOWN

After waking up unconscious on a bus, Kani recalls the police raid on her hometown, Dharavi, and attempts to escape armed guards to reunite with her family.

 

As she makes her way back, a series of unfolding events and environmental encounters gradually reveal what is truly happening and why Dharavi was targeted.

GOALS

After waking up unconscious on a bus, Kani recalls the police raid on her hometown, Dharavi, and attempts to escape armed guards to reunite with her family.

 

As she makes her way back, a series of unfolding events and environmental encounters gradually reveal what is truly happening and why Dharavi was targeted.

DESIGN PILLARS

IUKEFNUISEF

FGEIUHIUEE

GEIUHISEFIE

VeiledDistrictMap.png
PacingChartFinal.png

Pacing & Gameplay Beats

3.png

4. Explore Abandoned Flat

6.png

7. Explore Ruined Slum

1.png

2. Statue Breaks Down

4.png

5. Reveal of Guarded Road

8.png

8. Reach Redevelopment Disrict

2.png

3. Gunshots Nearby

5.png

6. Cross Guarded Road

9.png

9. Walk Through Factory

Walkthrough & Design

ACT 01

Events

Pink Poppy Flowers
Pink Poppy Flowers
Pink Poppy Flowers

ACT BREAKDOWN

After waking up unconscious on a bus, Kani recalls the police raid on her hometown, Dharavi, and attempts to escape armed guards to reunite with her family.

 

As she makes her way back, a series of unfolding events and environmental encounters gradually reveal what is truly happening and why Dharavi was targeted.

Pink Poppy Flowers

Design Techniques

Pink Poppy Flowers

LANDMARK

As the player starts the game, the first thing they see, is the silhouette of a statue ahead of them, the statue stands out and acts as a Weenie guiding them ahead

BAIT & SWITCH

As the player progresses, an open road with a light is also revealed, hinting it as the next way through. 


Then immediately a rioter throws a molotov at the statue, blocking the only pathway in front of them


I then reveal a new pathway on the side through a small apartment

LEADING THE PLAYER

After a moment of silence, chaos ensues again, as the lights and sounds of gunshots near a building leads the player to look at a nearby building.


The open window and Cold Temperature Light of the TV stands out from the Warm Lighting around the street, leading the player to go through this side path

BREADCRUMBING

As the player progresses, an open road with a light is also revealed, hinting it as the next way through. 


Then immediately a rioter throws a molotov at the statue, blocking the only pathway in front of them


I then reveal a new pathway on the side through a small apartment

ACT 02

Events

Act_02.png
Pink Poppy Flowers
Pink Poppy Flowers

ACT BREAKDOWN

After waking up unconscious on a bus, Kani recalls the police raid on her hometown, Dharavi, and attempts to escape armed guards to reunite with her family.

 

As she makes her way back, a series of unfolding events and environmental encounters gradually reveal what is truly happening and why Dharavi was targeted.

Pink Poppy Flowers

SIGNPOSTING

As the player progresses, an open road with a light is also revealed, hinting it as the next way through. 


Then immediately a rioter throws a molotov at the statue, blocking the only pathway in front of them


I then reveal a new pathway on the side through a small apartment

SCRIPTED ENCOUNTER

After a moment of silence, chaos ensues again, as the lights and sounds of gunshots near a building leads the player to look at a nearby building.


The open window and Cold Temperature Light of the TV stands out from the Warm Lighting around the street, leading the player to go through this side path

POIs

As the player progresses, an open road with a light is also revealed, hinting it as the next way through. 


Then immediately a rioter throws a molotov at the statue, blocking the only pathway in front of them


I then reveal a new pathway on the side through a small apartment

AFFORDANCES

After a moment of silence, chaos ensues again, as the lights and sounds of gunshots near a building leads the player to look at a nearby building.


The open window and Cold Temperature Light of the TV stands out from the Warm Lighting around the street, leading the player to go through this side path

ACT 03

Events

Act_03.png
Pink Poppy Flowers
Pink Poppy Flowers

ACT BREAKDOWN

After waking up unconscious on a bus, Kani recalls the police raid on her hometown, Dharavi, and attempts to escape armed guards to reunite with her family.

 

As she makes her way back, a series of unfolding events and environmental encounters gradually reveal what is truly happening and why Dharavi was targeted.

Pink Poppy Flowers

ARCHITECTURE

As the player progresses, an open road with a light is also revealed, hinting it as the next way through. 


Then immediately a rioter throws a molotov at the statue, blocking the only pathway in front of them


I then reveal a new pathway on the side through a small apartment

FORESHADOW

After a moment of silence, chaos ensues again, as the lights and sounds of gunshots near a building leads the player to look at a nearby building.


The open window and Cold Temperature Light of the TV stands out from the Warm Lighting around the street, leading the player to go through this side path

FUNNEL BEFORE REVEAL

As the player progresses, an open road with a light is also revealed, hinting it as the next way through. 


Then immediately a rioter throws a molotov at the statue, blocking the only pathway in front of them


I then reveal a new pathway on the side through a small apartment

BAIT & SWITCH​  pt.2

After a moment of silence, chaos ensues again, as the lights and sounds of gunshots near a building leads the player to look at a nearby building.


The open window and Cold Temperature Light of the TV stands out from the Warm Lighting around the street, leading the player to go through this side path

Pink Poppy Flowers
Pink Poppy Flowers
Pink Poppy Flowers
Pink Poppy Flowers

APARTMENT BUILDING

I use smaller Cold Temperature Lights to set the mood of the apartment, to create more tension and fear in the place
That along with the hum of the tv, total quietness and disheveled house sets the mood of the apartment in an eerie way

THE STREETS

I use smaller Cold Temperature Lights to set the mood of the apartment, to create more tension and fear in the place
That along with the hum of the tv, total quietness and disheveled house sets the mood of the apartment in an eerie way

SLUMS

I use smaller Cold Temperature Lights to set the mood of the apartment, to create more tension and fear in the place
That along with the hum of the tv, total quietness and disheveled house sets the mood of the apartment in an eerie way

LIGHTING

I use smaller Cold Temperature Lights to set the mood of the apartment, to create more tension and fear in the place
That along with the hum of the tv, total quietness and disheveled house sets the mood of the apartment in an eerie way

WORLDBUILDING

Pink Poppy Flowers
Pink Poppy Flowers
Pink Poppy Flowers

Establishing Shot

The player starts on a unusually Dark and Gloomy Street, A Riot has taken place and its events has lead to a burnning and foggy street. The Player is Directly glued to the Statue upfront, acting as a Guidance which hopefully leads to a safe zone.

THE PROCESS

DharaviRef.png

Gathering References

For Inspiration I gathered multiple reference images, and categorized them into multiple headings. From this I jotted down level ideas, as well Observations on the details. I would use these observtions as my guiding lines when starting the blockout

Sketching and Figuring out Beats

I started with a very rough sketch on paper, just to note things down, with that I later figured down the beats and what happens every beat.

 

Once I had the Beats layed out, I started drawing every sequence in proper detail, stuff like how long every beat would be, enemy placement, explorable areas etc. 

Finally after sketching out all the beats, I drew multiple version of the map by placing the beats in multiple layout versions

Iterations

I During the Blockout stage, the level went through multiple iterations, as i figured how I want sequences to occur. Setting up Sightlines, Explorable Areas, Triggering Cutscenes etc.

PlaytestFeedback.png

Playtests

Throughout the Development of the game, I conducted multiple playtests with 30+ people

 

After the Playtests, the playtesters would answer a specific set of questions which I would note down, I would also write down some observations by watching them play the game.

 

I collated all of these into a big Feedback Document, noting down multiple possible solutions based on them, which would then be shared with the entire team for further discussion.

These Playtests Collated to Multiple additions to the game such as

Knockback Indicator

QuickShots

Dynamic Camera

My Role And Responsibilities as Scrummaster

I took over the role of Scrum Master from Week 3 to Week 8 of production.

During this period, I ran the Daily Standups, Sprint Reviews, and Retrospectives, and I was responsible for managing the KanbanFlow board.

I also met with each discipline to help streamline their workflow for the sprint, track progress with burndown charts, and ensure the team stayed aligned and on schedule.

Reflection 

Overall, I'm very happy with how the project progressed. I started this as a side project during my usual classes to improve upon my level design skills. Mainly in creating more Detailed Blockout and Environmental Storytelling, while trying to mimick a proper Industry Workflow. This is still a WIP project and ill update the project as it progresses.

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